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Bugbear 5e player race
Bugbear 5e player race












Is the race too strong or is it fine? I've found that every race from volos a player has brought up always just looks really strong to me."Some of these races are unusual in that they have a reduction to an ability score, and some are more or less powerful than the typical D&D races-additional reasons for the monstrous races to be used in a campaign with care." (Volo's 118) I havent as much experience with the game as he does but I thought it would be best to get some other opinions.

bugbear 5e player race bugbear 5e player race

I have a player who wants to be a bugbear rogue, I've taken a look at the race and something feels off to me, it seems like way too strong abilities (esp for a rogue) with the 2d6 "sneak attack" damage and the long reach, but the player has assured me that its not that strong.

bugbear 5e player race

If they have a second attack, they don't get more sneak attacks with it (class or racial), so it would be, what, at most 2d6 more damage. Short sword (d6) + SA (2d6) + bugbear surprise (2d6) means an assassin could start with 10d6 +dex if he hits the first round AND has surprise. It's the first race class combo I've banned in 5e.I think you are off on you math. In my last campaign, I just said "no bugbear assassins". I actually advise players against playing assassins, not because they are too good, but because they aren't as good as they first appear to be. The real benefit of an assassin is advantage on winning initiative. The auto crit feature of the assassin is both rare and mostly inconsequential because of this. If you have surprised your enemy you are well on your way to trivializing the encounter anyway. It's the first race class combo I've banned in 5e.Assassins both need to surprise the enemy and win initiative. So that cunning action will be to dash or dual-wield always. At level THREE.Īnd the Bugbear rarely needs to spend his cunning action to disengage because he doesn't need to engage in the first place because of reach.

bugbear 5e player race

That's 11d6+dex or 16d6+dex in the first round IIRC (though I could be wrong about the 16d6). I'm AFB so I forget if it will add again if the rogue is dual-wielding, for another 6d6 on the second attack in the first round. A level 3 bugbear rogue hits for 9d6+dex in the first round of combat. That 2d6 gets added twice per battle if the rogue is an assassin.














Bugbear 5e player race